Resume/About
David Kuo
3D Character Artist/Concept Designer/ Highpoly Sculpt Artist.
Date of Birth: Oct. 17th. 1986
I’m an outgoing individual who takes great interest in the field of 3D art and 2D art. Aside from the artistic aspects of the production, I am more than eager to become involved in any technical aspects as the world of 3D is constantly related to technology and technical knowledge.
Achievements
- Awarded 10th Place Champion in the Comicon Challenge hosted by Game Artisans. Username: dkreset.
- Featured in the “New Turntable Gallery” on Pixologic’s home page.
- Editor’s Pick of the day on CGhub.com with the following artworks: Devilman, Leilei, Leilei unleashed.
- Receiving two CG Hub Gold Award for the following artworks: Devilman, Leilei.
- Featured in the up-coming Udon Tribute art book – Darkstalkers Tribute.
- Featured in the promotion of the Zbrush 3 Teaching curriculum by Kung Long International Co., Ltd. and received an invitation to join their crew as an instructor.
Shipped Titles
- SOCOM: U.S. Navy SEALs: Confrontation – Responsible for the high resolution sculpt and real-time models in the character package
- Sugar Buzz (Big Sandwich Games IP) – Responsible for all 2d art assets in the game.
Softwares:
- Zbrush 3.1
- Autodesk Maya 8.5 – 2008
- Autodesk 3D studio Max 9 – 2008
- headus UV layout
- Xnormal
I am also flexible with the type of tasks assigned to me and have a wide range of skills. The list of skills includes:
- 3D low poly model building (hand-held)
- simple rigging (hand-held)
- animations (hand-held)
- 3D high poly sculpts for next-gen character development
- 3D low poly in game model for next gen character development
- textures for last generation consoles art assets
- textures for next generation consoles art assets
- 2D Illustrations, concept artworks and UI/Logo designing
Experience:
Character Artist @ Big Sandwich Games <2008 March – Present>
- Character Artist for SOCOM: U.S. Navy SEALs Confrontation, Sony
- Texture Artist for contract work with Bioware
- Character Artist/Texture Artist for hand-held in-house titles.
- Animator for hand-held in-house titles.
- 2D illustrator and concept designer for in-house iPhone/PC titles.
Prop Artist/Flash Artist @ Pelesys <2007 December – 2008 March>
- Flash artist for learning programs designed for pilots
- 3D prop artist for 3d art assets used in the flash learning programs
Quality Assurance @ Electronic Arts Burnaby<2005 December – 2006 February>
- Worked on Fifa ‘07 as a quality assurance in the online game play department
- Worked on Need for Speed Carbon as a quality assurance in the online game play department